Protection Paladin Writer Opinion & Feedback But currently it seems like the implementation of this (again I remind you, it's a not yet implemented legendary effect) is too open to abuse, or un-fun gameplay. For example in PvP people may run away from it, or if you have to run a mechanic out and miss Hammer of Wraths which is certainly a pain point of the spell. It seems like the purpose of this effect is to minimize instances where you cannot be in your Ashen Hallow. Either way, there is potential problems with how this cooldown reduction mechanic works in terms of gameplay. Or, depending on how it works, if you stand on the edge of the circle, you can dip in to Hammer of Wrath, then dip out to still use Hammer of Wraths. You would get a lot of cooldown reduction for it, at the expense of not being able to Light of Dawn or Hammer of Wrath. This could very easily be abused to have even higher uptime on Ashen Hallow if you just forego Hammer of Wraths and stand outside of your Ashen Hallow. The more likely way this Legendary works, is that for every second you are not in your Ashen Hallow, your cooldown recharges slightly faster. I doubt this would be the case because it brings a ton of obvious issues. The unlikely but drastic possibility is when you just leave Ashen Hallow, it disappears and you get a chunk of its cooldown back. We are not sure how this looks because this legendary is not even available yet. We have not even spoken about the other portion of this legendary effect which reduces the cooldown while not in Ashen Hallow. What if you can cover every single damage event with an Ashen Hallow now? Combine this with the large damage potential of Venthyr Holy Paladin, though it seems hyperbolic, it's possible you could just run 4 Holy Paladins in a raid team for massive uptime using this legendary. This also warrants the possibility of stacking additional paladins as the more paladins you have, the higher uptime you now have on this spell. Having an extra 50% duration is massive, as on some fights this could cover an entire other damage event, or in raid-rot style encounters just increases a powerful cooldowns value by 50%. Venthyr Paladins are very common in high-end raiding and Mythic+ due to how powerful Ashen Hallow is. But now we have an idea, and from a Holy Paladin perspective, this legendary is very good. Previously when we spoke on the new Paladin Covenant legendaries, we did not know what the Venthyr one would look like. The real talk however is in Venthyr’s Radiant Embers. If it's just one extra Holy Shock on a random target, it’s a middle of the pack legendary. If it works as 5 Holy Shock at 20% effectiveness, it would still be good. is it just one extra Holy Shock? Is it 5 Holy Shocks at 20% power? Does it still generate 5 Holy Power? Does it proc Ringing Clarity? We don’t really know for sure. Ultimately, we do not know exactly what “20% of a Divine Toll" means. Keep in mind these aren’t even testable yet. The Kyrian legendary Divine Resonance unsurprisingly got nerfed (Is it really a nerf if it was not even testable?) but is in a more reasonable space. The Night Fae and Necrolord legendaries saw some minor tooltip wording changes, so I won’t discuss them much.
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