![]() On the last screen resides the usage statistics collection option. Then it will automatically uninstall all old versions.Ĥ. The installer will first check for running applications and will prompt you to stop them if there are such. An Alternate License Server is used when the primary one does not respond.ģ. If you select the option Remote, you will have to fill in the IP address of your V-Ray license server in the field Primary License Server. In this step, you can specify whether the V-Ray license server will run locally or on another machine. Press the Continue button to proceed with the installation. vrmat does not write its tags to the file keeping it clean of any scene-specific data.In this step, you can opt to install the License Server and V-Ray Swarm. Tags are considered scene-specific, meaning they are serialized in each project file and they cannot be transferred between scenes. Right-clicking on any asset and hovering over its "Tag" context menu entry displays a list of all available tags in the scene, as well indicators which tags are currently assigned to the asset. Upon creation each tag is assigned a random color.Ī new Tag View button, located at the top-right corner of the Asset Outliner, next to the search field, allows toggling tags visibility on or off. Alternatively, double-clicking a tag name allows its renaming directly.ĭrag & dropping an asset over a tag assigns the tag to this asset. Right-clicking on a tag allows its renaming or deletion. When a tag is assigned to assets of different types, the tag indicator will appear in each category. Tags can be assigned to assets of all categories - materials, textures, lights, etc. Tags help to organize and work more efficiently in complex projects.Įach tag can be assigned to multiple assets all at once via the context menu and one asset can be assigned multiple tags. Number slots also have a Reset option.Ĭustom grouping scene assets of any type is now possible in the V-Ray Assets Outliner. The context menu of each Color slot provides options to Copy and Paste, as well as to Reset it back to its default value. It will display the pinned asset until unpinned. The pin ( ) on the top left is used to preview a specific asset regardless of the currently selected one. For example, a Brick material will be best seen in a wall preview, instead of a shader ball. Some are more suitable than others at displaying certain material types. Pulling the bottom line of the Preview Swatch up and down reduces or expands the swatch.įor Material assets, you can also choose among several swatch scenes. You can choose from Generic, Fabric, Floor, Ground, Subsurface Scattering, Wall, Wall Closeup and Sphere. Selecting the scene used to preview the asset ( ) is available for materials and textures. The CPU/GPU ( ) allows you to change the render engine for the live preview. When using the live preview swatch, there are other ways to reduce resource usage – choose the resolution of the rendered swatch from 100% ( 1/1) (which is the best quality but is a slower render), 50%( 1/2), 25%( 1/4) and 12.5% ( 1/8) (which trades off image quality for refresh speed). The swatch will render the current settings of the asset, but will not take into consideration any changes done to it later. When you stop the live preview, you have the option to Preview the asset once ( ). The Stop live preview button comes in handy in such situations. As the Preview Swatch is an actual render, it might require some additional computing power. You can enable or disable the live preview of the swatch by pressing the corresponding button ( / ). ![]() It has several controls that can be customized for your workflow. This is a quick preview of materials, textures, and lights. The Preview Swatch resides in the right panel of the Asset Editor, rendering all changes done to the currently selected asset. Note that materials that have already been downloaded with any earlier V-Ray version remain unchanged and can still be loaded as a custom folder with V-Ray 6.įor more information about all the functionalities that the V-Ray Material Library offers, follow the link. Use the zoom in/out buttons ( ) to adjust the size of the preview swatches on the list. The assets' display can be changed between a grid and a list view ( ). ![]() You can change the view between a row and a column via the ( ) button. vrmats files will load in the Preset Material Library as separate assets. ![]() Import Asset File ( ) button adds a directory in which your. It has some functionality buttons at the bottom of the Asset Editor. In earlier V-Ray versions, the V-Ray Material Library is called Preset Material Library and it resides in the Asset Browser. The Browse Materials in Cosmos button in the left panel of the V-Ray Asset Editor opens the material library. In V-Ray 6, the V-Ray Material Library is part of the Chaos Cosmos Browser.
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